A mechanical flip dot board whose yellow discs turn over in a sweeping wave each time it changes to the next word.
╔══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ▐ ▐ ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ▐ ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ ● ● │ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ │ ● ● ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ ● ● ● ● ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ │ ● ● ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ │ ● ● ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ │ │ ▐ ● ● ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ │ ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ │ ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ ▐ ▐ ▐ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ │ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● │ │ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ║ ║ ║ ║ ROUTE 7 · CENTRAL ◆ FLIP DOT ║ ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝
Paste two lines into any page, play it in a terminal, or put a GIF in a README. The code follows the look you pick above.
<script type="module" src="https://www.ascii-magic.com/ascii/ascii.js"></script>
<ascii-art piece="flip-dot-display"></ascii-art>// copy flip-dot-display.js and kit.js into your project, then:
import { useEffect, useRef } from "react";
import create from "./flip-dot-display.js";
export function Piece() {
const ref = useRef(null);
useEffect(() => {
const draw = create(), t0 = performance.now();
let raf;
const tick = () => {
const f = draw((performance.now() - t0) / 1000);
ref.current.textContent = f.text ?? f;
raf = requestAnimationFrame(tick);
};
tick();
return () => cancelAnimationFrame(raf);
}, []);
return <pre ref={ref} style={{ lineHeight: 1, fontFamily: "Menlo, Consolas, monospace" }} />;
}npx --yes https://www.ascii-magic.com/ascii/cli.tgz flip-dot-display<!-- Download GIF below, commit it, then: -->
<p align="center">
<img src="assets/flip-dot-display.gif" alt="Flip Dot Board, animated ASCII art" width="720">
</p>Pause on the frame you like, pick a look, then download it at an exact size.
MIT licensed. It imports one small helper file, kit.js.
/* flip-dot-display: a mechanical flip dot board whose discs flip over in waves to show the next word. */
import { Grid, palette } from "../lib/kit.js";
/* 5x7 block font, drawn fresh for this piece. */
const FONT7 = {
A: ".###.|#...#|#...#|#####|#...#|#...#|#...#", B: "####.|#...#|#...#|####.|#...#|#...#|####.",
C: ".###.|#...#|#....|#....|#....|#...#|.###.", D: "####.|#...#|#...#|#...#|#...#|#...#|####.",
E: "#####|#....|#....|####.|#....|#....|#####", F: "#####|#....|#....|####.|#....|#....|#....",
G: ".###.|#...#|#....|#.###|#...#|#...#|.####", H: "#...#|#...#|#...#|#####|#...#|#...#|#...#",
I: "#####|..#..|..#..|..#..|..#..|..#..|#####", J: "..###|...#.|...#.|...#.|#..#.|#..#.|.##..",
K: "#...#|#..#.|#.#..|##...|#.#..|#..#.|#...#", L: "#....|#....|#....|#....|#....|#....|#####",
M: "#...#|##.##|#.#.#|#.#.#|#...#|#...#|#...#", N: "#...#|##..#|#.#.#|#.#.#|#..##|#...#|#...#",
O: ".###.|#...#|#...#|#...#|#...#|#...#|.###.", P: "####.|#...#|#...#|####.|#....|#....|#....",
Q: ".###.|#...#|#...#|#...#|#.#.#|#..#.|.##.#", R: "####.|#...#|#...#|####.|#.#..|#..#.|#...#",
S: ".###.|#...#|#....|.###.|....#|#...#|.###.", T: "#####|..#..|..#..|..#..|..#..|..#..|..#..",
U: "#...#|#...#|#...#|#...#|#...#|#...#|.###.", V: "#...#|#...#|#...#|#...#|#...#|.#.#.|..#..",
W: "#...#|#...#|#...#|#.#.#|#.#.#|##.##|#...#", X: "#...#|#...#|.#.#.|..#..|.#.#.|#...#|#...#",
Y: "#...#|#...#|.#.#.|..#..|..#..|..#..|..#..", Z: "#####|....#|...#.|..#..|.#...|#....|#####",
0: ".###.|#...#|#..##|#.#.#|##..#|#...#|.###.", 1: "..#..|.##..|..#..|..#..|..#..|..#..|.###.",
2: ".###.|#...#|....#|...#.|..#..|.#...|#####", 3: "####.|....#|....#|.###.|....#|....#|####.",
4: "...#.|..##.|.#.#.|#..#.|#####|...#.|...#.", 5: "#####|#....|####.|....#|....#|#...#|.###.",
6: ".###.|#....|#....|####.|#...#|#...#|.###.", 7: "#####|....#|...#.|..#..|.#...|.#...|.#...",
8: ".###.|#...#|#...#|.###.|#...#|#...#|.###.", 9: ".###.|#...#|#...#|.####|....#|....#|.###.",
":": ".....|..#..|..#..|.....|..#..|..#..|.....", "!": "..#..|..#..|..#..|..#..|..#..|.....|..#..",
".": ".....|.....|.....|.....|.....|.....|..#..", "-": ".....|.....|.....|.###.|.....|.....|.....",
"?": ".###.|#...#|....#|...#.|..#..|.....|..#..", "'": "..#..|..#..|.....|.....|.....|.....|.....",
" ": ".....|.....|.....|.....|.....|.....|.....",
};
const GL7 = {};
for (const k in FONT7) GL7[k] = FONT7[k].split("|");
const glyph7 = (c) => GL7[c] || GL7[" "];
/* Rasterise a word: each font pixel becomes sx by sy cells, letters gap cells apart. */
function textMask(word, sx = 1, sy = 1, gap = 1) {
const cw = 5 * sx + gap, w = word.length * cw - gap, h = 7 * sy;
const m = new Uint8Array(w * h), li = new Int16Array(w * h).fill(-1);
[...word].forEach((c, k) => {
const gl = glyph7(c);
for (let j = 0; j < 7; j++) for (let i = 0; i < 5; i++) if (gl[j][i] === "#")
for (let a = 0; a < sy; a++) for (let b = 0; b < sx; b++) { const p = k * cw + i * sx + b + (j * sy + a) * w; m[p] = 1; li[p] = k; }
});
return { w, h, m, li, at: (x, y) => (x >= 0 && y >= 0 && x < w && y < h ? m[x + y * w] : 0) };
}
export const meta = {
slug: "flip-dot-display",
name: "Flip Dot Board",
category: "lettering",
note: "A mechanical flip dot board whose yellow discs turn over in a sweeping wave each time it changes to the next word.",
tags: ["flip dot", "sign", "transit", "hero", "dashboard", "mechanical"],
cols: 124, rows: 21, fps: 30,
palette: palette(["#ffd23f", "#2a2d31", "#8a7a2a", "#5a5f66", "#14171b", "#c9d1d9", "#3a3f46", "#8b949e"]),
};
const MSGS = ["HELLO", "OPEN", "12:45", "MAGIC", "GO"];
const DW = 60, DH = 16, HOLD = 2.6, FLIP = 1.1;
export default function create() {
const { cols, rows } = meta;
const g = new Grid(cols, rows);
const boards = MSGS.map((m) => {
const b = new Uint8Array(DW * DH);
const w = m.length * 12 - 2, x0 = Math.floor((DW - w) / 2);
[...m].forEach((c, k) => {
const gl = glyph7(c);
for (let j = 0; j < 7; j++) for (let i = 0; i < 5; i++) if (gl[j][i] === "#")
for (let a = 0; a < 2; a++) for (let d = 0; d < 2; d++) b[x0 + k * 12 + i * 2 + d + (1 + j * 2 + a) * DW] = 1;
});
return b;
});
const X0 = 2, Y0 = 2;
const PER = HOLD + FLIP;
return (t) => {
g.clear();
const n = MSGS.length, cyc = ((t % (PER * n)) + PER * n) % (PER * n);
const mi = Math.floor(cyc / PER), lt = cyc - mi * PER;
const now = boards[mi], prev = boards[(mi + n - 1) % n];
g.box(0, 0, cols, rows, "double", "6");
g.text(3, rows - 2, "ROUTE 7 · CENTRAL", "7");
g.text(cols - 15, rows - 2, "◆ FLIP DOT", "7");
for (let y = 0; y < DH; y++) for (let x = 0; x < DW; x++) {
const i = x + y * DW;
// wave front sweeps left to right with a slight diagonal
const at = ((x + y * 0.6) / (DW + DH * 0.6)) * (FLIP - 0.15);
let on = now[i];
let ch = "●";
if (lt < FLIP && now[i] !== prev[i]) {
const d = lt - at;
if (d < 0) on = prev[i];
else if (d < 0.1) { ch = d < 0.05 ? "▐" : "│"; on = 2; }
}
g.set(X0 + x * 2, Y0 + y, ch, on === 1 ? "0" : on === 2 ? "2" : "1");
g.set(X0 + x * 2 + 1, Y0 + y, " ");
}
return g.frame();
};
}
/YOUR OWN
The pieces here are hand-built animations. To turn your own photo, logo or video into animated ASCII, use the ASCII Magic editor.