July 30, 2026
Fix Post-launch patch drop: dither, color, blur and recipe fixes
A round-up of the small fixes and improvements that landed since the July 6 editor redesign.
- Fix Sepia is actually sepia now. The filter used to desaturate to pure grayscale and wipe the warm tint out at the same time (and the Grayscale slider jumped to 100% for no obvious reason). Sepia now uses a proper luminance-preserving color blend so you get the warm brown wash you expect, and the Grayscale slider stays put.
- Fix Blur panel collapses cleanly when off. The Amount / Angle / Focus sliders stayed visible even when Blur Type was set to Off. They now hide until you pick an actual blur type.
- Fix Recipe deep-links now open the intended recipe. Links like
/app?recipe=Matrixor/app?recipe=Vaporwaveused to land on the demo image with the default look because the recipe was silently dropped. Now the recipe applies as intended once the image loads. - Fix Characters panel stays in sync with recipes. Applying any recipe that changes the character ramp (Matrix, Discord ASCII, etc.) now correctly updates the input and the preset chip. Before, the panel stayed on the boot ramp forever even though the canvas rendered the new one.
- Fix Custom palette Add / edit / remove buttons in the Dither Engine now actually work. The + button adds a swatch, each swatch opens the native colour picker, and a hover-only × removes it (minimum two colours enforced so the engine always has something to reduce to).
- Fix Colour "None" now truly resets. Clicking it snaps Saturation back to 100 and clears any lingering tint or grayscale from a previous filter. Other filter chips still keep your saturation setting.
- New Binary (1-bit black & white) chroma mode in the Dither Engine. Every pixel snaps to pure black or pure white, no soft levels, no palette lookup. Pairs with any dither algorithm (Bayer, blue noise, Floyd-Steinberg, Atkinson) for classic Game Boy or newsprint looks.
- New Dither palette swatches in the Dither Engine panel. Every palette in the dropdown now shows its actual colours as a row of swatches, so you can see what Game Boy vs Pico-8 vs Risograph actually looks like before picking. Custom palette shows your own swatches; Original shows a "source colours preserved" note.